"Everything in war is very simple, but the simplest things are very difficult...The great uncertainty of all data in war is a particular difficulty, because all action must, to a certain extent, be planned in mere twilight, which in addition not infrequently--like the effect of a fog or moonshine--gives to things exaggerated dimensions and unnatural appearance."
--Karl von Clausewitz, On War
Simulating "Fog of War"
Today we call it the "fog of war," but Clausewitz [pictured right] simply called it "friction." Terminology aside, one of the most serious limitations of table-top wargames is the difficulty of simulating this "fog of war." Knowing the precise location and size of an enemy force is a luxury that no Napoleonic commander could have enjoyed.
There are ways to play a miniature wargame with "fog of war." Use of an independent game master or referree, a complex double blind set up, or even hidden movement on paper. Our local club has devised a much simpler system, requiring no book-keeping or game masters. Now you can try our house rules for free and enjoy all the uncertainty, deception, and frustation of a true Napoleonic battle!
These house rules are still a work in progress, as we continue playtesting different variations of them. If you have feedback or suggestions of "fog of war" concepts, feel free to leave some feedback!
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